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Post by Ya'qub on May 1, 2009 20:06:03 GMT -7
Works fer me
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Post by Zaim al-Daleel on May 6, 2009 8:04:44 GMT -7
Name (Cliché dice) | Conditions | Rnd 1 | Rnd 2 | Rnd 3 | Lesser Segarran Grunt Squad (6) | - | xx | xx | xx | Lesser Segarran Grunt Squad (6) | - | xx | xx | xx | Anaiz bint Ragarra (5d8) | - | xx | xx | xx | Lesser Segarran Sidekicks (6) | - | +x | +x | +x | Ya'qub | - | xx | xx | xx | Waleed | - | xx | xx | xx | Waleed Sidekicks | - | +x | +x | +x | Shari, Adila, Rasool Grunt squad | - | xx | xx | xx |
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Post by Waleed on May 6, 2009 9:06:57 GMT -7
okay, we're dead. Name (Cliché dice) | Conditions | Rnd 1 | Rnd 2 | Rnd 3 | Lesser Segarran Grunt Squad (6) | - | xx | xx | xx | Lesser Segarran Grunt Squad (6) | - | xx | xx | xx | Anaiz bint Ragarra (5d8) | - | xx | xx | xx | Lesser Segarran Sidekicks (6) | - | +x | +x | +x | Ya'qub | - | xx | xx | xx | Waleed | - | xx | xx | xx | Waleed Sidekicks | - | +x | +x | +x | Shari, Adila, Rasool Grunt squad | - | xx | xx | xx |
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Post by Waleed on May 6, 2009 9:20:46 GMT -7
Waleed: Attack with a wind blast, area effect, on the woman and her guards. 3d6 +2d6 luck dice.
3girls + Mamoun (Mamoun will team up and sneak in attacks to protect my flank, so only his 6's count): Attack with scimitars.
Rasool, your call I guess.
Adila, stays out of battle... but she can't die, so if she wants to attacked, I guess she could.
Shari calls the Zin.
Rolls being sent.
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Post by Zaim al-Daleel on May 6, 2009 10:28:10 GMT -7
ID/vs ID | Name (Cliché dice) | Conditions | Rnd 1 | Rnd 2 | Rnd 3 | 1 /vs 8 | Segarran Grunt Squad (5) | - | 21 | xx | xx | 2 /vs 9 | Segarran Grunt Squad (5) | - | 14 | xx | xx | 3 /vs 6,5 | Anaiz bint Ragarra (5d8) | -A | 25 | xx | xx | 4 | ---3 x Segarran (3) {+2} | -A | xx | +x | +x | 5 | Ya'qub | - | 21 | xx | xx | 6 | Waleed | - | 20 | xx | xx | 7 | --- Mamoun (3) | - | +6 | +x | +x | 8 | Waleed Bodyguards(3) | - | 16 | - | +x | 9 | Rasool the Hardened River Pirate(4) | - | 10 | xx | xx | 10 | ---Shari the researcher(2) | - | +0 | xx | xx | 11 | ---Adila the thief (3) | - | +0 | xx | xx | 12 | ---Taj the herald serpent(4) | - | +6 | xx | xx | 13 | Sahra the merchant's wife(3) | - | xx | xx | xx | 14 | Zin shapeshifting spirit snake(*) | - | 0 | xx | xx |
ConditionsA - Shield of Faith TN 25
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Post by Zaim al-Daleel on May 6, 2009 10:39:53 GMT -7
I'm still working on the table there, so don't panic (overly!) yet. I'm still working on "challenge rating" concepts, eg., whats a good mix of creatures to take on your group.
So, the stats for the segarrans may change in a bit. But Waleed and Anaiz's combat has been resolved. She threw up a shield that she could have maintained from round to round at 25 (her roll) as her only action, protecting her and her nearest minions. Waleed's spell overcame the TN and she'll start the next round -1d8 and the Condition (A) will be removed.
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Post by Zaim al-Daleel on May 6, 2009 10:54:42 GMT -7
IMPORTANT NOTES: I'd like spell casters to get creative. If Ya'qub summons a Wall of Flame between the Segarrans and Waleed's bodyguards, the ladies will gain a condition such as Protected. It would be a one-way combat until the Segarrans "fought through the flames" beating Ya'qub's Wall of Fire TN (his roll). The bodyguards would attack and the the Segarrans would defend, but only the crocs could be damaged until they crossed the fire. Ya'qub could maintain the fire at its current level indefinitely as his sole action, or roll again to try and increase it. He would take no damage from anyone overcoming it, unless he was the target of an attack. E.g, he's using it to protect himself from an Ice Storm that beats is TN. Work with me here... I'm looking for ways to avoid a simple battle of attrition, even though it's not perfectly Risus zen. Also, I've neglected level ups for a while, survivors will have an improved opportunity to do so.
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Post by Zaim al-Daleel on May 6, 2009 14:14:47 GMT -7
The table doesn't reflect the final outcome of the round yet. I'm borrowing from Jim's method of tracking the turn on the board instead of scratch paper...
I've changed the base for the crocs and added +2 pips- they'll get that when attacking with their Black Tempest Scimitars.
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Post by Ya'qub on May 6, 2009 14:48:07 GMT -7
Focusing only on the dangerous woman with the baton, Ya'qub mentally pictures taking his 'ball of illumination' and intensifying its flame, shaping it into a series of 'arrows of fire' that he then wills toward the target at the highest velocity possible. He intends to bombard the woman until she is defeated or until he can no longer conjure the flame.
[ooc: do you need rolls, or do you still have the one set I sent. Also, do we still have 'story points' available? If so I'd like to use one and one Lucky Shot]
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Post by Waleed on May 6, 2009 19:13:32 GMT -7
hey, what happened with the rule that grunt squads, henchmen, etc, had to be 2pts less in their cliche than their masters highest cliche? Otherwise, my girls and Mamoun would be like 5's and 6's -jim
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Post by Zaim al-Daleel on May 7, 2009 8:35:06 GMT -7
Focusing only on the dangerous woman with the baton, Ya'qub mentally pictures taking his 'ball of illumination' and intensifying its flame, shaping it into a series of 'arrows of fire' that he then wills toward the target at the highest velocity possible. He intends to bombard the woman until she is defeated or until he can no longer conjure the flame. [ooc: do you need rolls, or do you still have the one set I sent. Also, do we still have 'story points' available? If so I'd like to use one and one Lucky Shot] You should have some SP's available- check your inbox. I have a set of 7 rolls, if you want you can send me a new roll with your dice + SP + LS or I can roll the two adds for you and sum them with one of your base rolls.
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Post by Zaim al-Daleel on May 7, 2009 8:54:02 GMT -7
hey, what happened with the rule that grunt squads, henchmen, etc, had to be 2pts less in their cliche than their masters highest cliche? Otherwise, my girls and Mamoun would be like 5's and 6's -jim I mis-wrote it... their not her sidekicks in the sense that Mamoun is. Its just a team up of creatures, damage can be absorbed by teammates before the leader. I may try that "vengeance" option... she seems the spiteful type!
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Post by Waleed on May 7, 2009 9:07:36 GMT -7
Are you going to take armor into effect? The 3girls have light armor, so in my rules that would be a 1 in 6 chance of stopped a point of damage.
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Post by Zaim al-Daleel on May 7, 2009 10:39:19 GMT -7
ID/vs ID | Name (Cliché dice) | Conditions | Rnd 1 | Rnd 2 | Rnd 3 | 1 /vs 8 | Segarran Grunt Squad (5) | - | 21 | xx | xx | 2 /vs 9 | Segarran Grunt Squad (5) | - | 14 | xx | xx | 3 /vs 6,5 | Anaiz bint Ragarra (5d8) | -A | 25 | xx | xx | 4a | ---Segarran (3) {+2} | -A | xx | +x | +x | 4b | ---Segarran (3) {+2} | -A | xx | +x | +x | 4c | ---Segarran (3) {+2} | -A | xx | +x | +x | 5 | Ya'qub | - | 21 | xx | xx | 6 | Waleed | - | 20 | xx | xx | 7 | --- Mamoun (3) | - | +6 | +x | +x | 8 | Waleed Bodyguards(3) | - | 16 | - | +x | 9 | Rasool the Hardened River Pirate(4) | - | 10 | xx | xx | 10 | ---Shari the researcher(2) | - | +0 | xx | xx | 11 | ---Adila the thief (3) | - | +0 | xx | xx | 12 | ---Taj the herald serpent(4) | - | +6 | xx | xx | 13 | Sahra the merchant's wife(3) | - | xx | xx | xx | 14 | Zin shapeshifting spirit snake(*) | - | 0 | xx | xx |
ConditionsA - Shield of Faith TN 25
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Post by Zaim al-Daleel on May 7, 2009 10:58:43 GMT -7
Are you going to take armor into effect? The 3girls have light armor, so in my rules that would be a 1 in 6 chance of stopped a point of damage. I'd like to try that, as a player's choice option. If a player wants to accept the penalties with the benefits they can. It would otherwise fall under "tools of the trade." Opponents would follow suit. e.g., the player Silver-armored desert fighter(3) would fight vs NPC BlackSteel-armored City Thug(3) with standard tools of the trade. If Player opts for armor rules, his opponent will also. I'll need to review the penalties- combat lasts only a few rounds so the heat effects would need to take effect starting when first worn and then approximate the time worn for penalties. E.g, you'd try to judge when a good time to "suit up"... waiting until danger is nigh... ;D
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Post by Waleed on May 7, 2009 13:59:40 GMT -7
Since you put it that way, I think I'll pass. Too much work. Are you going to take armor into effect? The 3girls have light armor, so in my rules that would be a 1 in 6 chance of stopped a point of damage. I'd like to try that, as a player's choice option. If a player wants to accept the penalties with the benefits they can. It would otherwise fall under "tools of the trade." Opponents would follow suit. e.g., the player Silver-armored desert fighter(3) would fight vs NPC BlackSteel-armored City Thug(3) with standard tools of the trade. If Player opts for armor rules, his opponent will also. I'll need to review the penalties- combat lasts only a few rounds so the heat effects would need to take effect starting when first worn and then approximate the time worn for penalties. E.g, you'd try to judge when a good time to "suit up"... waiting until danger is nigh... ;D
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Post by Waleed on May 7, 2009 14:04:31 GMT -7
4a,b,c: Even though they have +2 swords, that won't help them in a team up, right? Since only natural 6's count, but if they do roll one 6, then it would be an 8? If they rolled two 6's, then it would it be a 14 or 16? I would think the former. I can spend storypoints for my girls, right? Hmm, I might have to have them team up with me to attack these super crocs in front of us. ID/vs ID | Name (Cliché dice) | Conditions | Rnd 1 | Rnd 2 | Rnd 3 | 1 /vs 8 | Segarran Grunt Squad (5) | - | 21 | xx | xx | 2 /vs 9 | Segarran Grunt Squad (5) | - | 14 | xx | xx | 3 /vs 6,5 | Anaiz bint Ragarra (5d8) | -A | 25 | xx | xx | 4a | ---Segarran (3) {+2} | -A | xx | +x | +x | 4b | ---Segarran (3) {+2} | -A | xx | +x | +x | 4c | ---Segarran (3) {+2} | -A | xx | +x | +x | 5 | Ya'qub | - | 21 | xx | xx | 6 | Waleed | - | 20 | xx | xx | 7 | --- Mamoun (3) | - | +6 | +x | +x | 8 | Waleed Bodyguards(3) | - | 16 | - | +x | 9 | Rasool the Hardened River Pirate(4) | - | 10 | xx | xx | 10 | ---Shari the researcher(2) | - | +0 | xx | xx | 11 | ---Adila the thief (3) | - | +0 | xx | xx | 12 | ---Taj the herald serpent(4) | - | +6 | xx | xx | 13 | Sahra the merchant's wife(3) | - | xx | xx | xx | 14 | Zin shapeshifting spirit snake(*) | - | 0 | xx | xx |
ConditionsA - Shield of Faith TN 25
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Post by Zaim al-Daleel on May 7, 2009 14:25:36 GMT -7
4a,b,c: Even though they have +2 swords, that won't help them in a team up, right? Since only natural 6's count, but if they do roll one 6, then it would be an 8? If they rolled two 6's, then it would it be a 14 or 16? I would think the former. Only the 6's count. The {+2} only applies an fighting as an individual with the magical weapon. They'll lose the pips when rolled into a group or using natural weapons. I can spend storypoints for my girls, right? Hmm, I might have to have them team up with me to attack these super crocs in front of us. You can use the story points in any situation, for any roll. I would even consider allowing gifting of one to assist another player in a key roll. The ol' throwing him a sword to replace the one he dropped, type thing. As for armor, don't be deterred by my windy ravings. The bottom line is, if you use the optional armor rule, your opponent will as well--if they're wearing any. Bare chested croc-men don't have armor on, so its to your advantage. I just won't penalize Ya'qub for example if he opts out. His opponents will have armor as a tool of the trade and no possibility of damage avoidance.
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Post by Waleed on May 7, 2009 15:29:24 GMT -7
Well, if it were me, I'd say the Croc men have natural armor. In fact, in DnD, Lizardfolk have natural armor +5, which is equal to chainmail, and you can stack that with chainmail, so a lizardman wearing chainmail would get +10 to his armor class. I would have to say that a storypoint/luck die can't be used after the roll is known, is that how you see it? I say that knowing my 3girls have probably lost this round to those massively tough croc men
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Post by Waleed on May 7, 2009 15:34:56 GMT -7
based on the numbers, Waleed bust through Anaiz's shield, but Ya'qub did not (not sure if his number includes a story point and luck die, but it looks like it might).
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Post by Waleed on May 7, 2009 15:42:34 GMT -7
Another question Mike:
As an Airmage, limiting myself to air spells, I receive a TN bonus of +5, but when I attack with an air spell(as opposed to a non-offensive spell), I don't seem to be getting one...perhaps that just the way it goes, maybe?
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Post by Zaim al-Daleel on May 7, 2009 16:15:48 GMT -7
Well, if it were me, I'd say the Croc men have natural armor. In fact, in DnD, Lizardfolk have natural armor +5, which is equal to chainmail, and you can stack that with chainmail, so a lizardman wearing chainmail would get +10 to his armor class. Good point. There's always something... I'll not use your house rule in this instance. I'm going to stick with regular armor being a "tool of the trade" and magical armor giving you a variety of specific bonuses like "wearer always hydrated" or "traceless walk on sand" Next time I'll take the table out of the "public square" so that any dice can be spent up until the turn is posted. They did lose the round, yes. An extra six point would has only been a tie if I remember correctly. I think its shaping up to a close, dangerous battle. ;D
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Post by Zaim al-Daleel on May 7, 2009 16:41:00 GMT -7
based on the numbers, Waleed bust through Anaiz's shield, but Ya'qub did not (not sure if his number includes a story point and luck die, but it looks like it might). That's his final score with SP and LP included. Still, given that it was a battle between him and the shield (TN), not him and the priestess, he'll not lose a cliche die.
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Post by Waleed on May 7, 2009 16:56:42 GMT -7
I'd say for defensive spells there would be no need to reroll your TN each round, however, if you're damaged (like Waleed just did), then I'd say you would have to recast because you are at a lower dice pool, correct? based on the numbers, Waleed bust through Anaiz's shield, but Ya'qub did not (not sure if his number includes a story point and luck die, but it looks like it might). That's his final score with SP and LP included. Still, given that it was a battle between him and the shield (TN), not him and the priestess, he'll not lose a cliche die.
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Post by Zaim al-Daleel on May 7, 2009 17:37:53 GMT -7
Yes, she'll need to reset at the next round. Maintaining a spell at a steady level assumes concentration is not overly taxed. You blasted her a mean one. The text will have the shield still up when Ya'qub attacks but its because the spell lasts the full round
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Post by Waleed on May 7, 2009 21:07:44 GMT -7
Nice write up how about some damage? I'm thinking my girls took a cliche of damage and we dealt some out to Anaiz and one of the croc grunt squads, right?
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Post by Zaim al-Daleel on May 9, 2009 20:16:56 GMT -7
Nice write up how about some damage? I'm thinking my girls took a cliche of damage and we dealt some out to Anaiz and one of the croc grunt squads, right? I'm studying (cramming) for a military board tomorrow. I'll need to hold off until tomorrow or monday...
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Post by Waleed on May 9, 2009 22:25:29 GMT -7
fine, can we reroll and add story points -jim Nice write up how about some damage? I'm thinking my girls took a cliche of damage and we dealt some out to Anaiz and one of the croc grunt squads, right? I'm studying (cramming) for a military board tomorrow. I'll need to hold off until tomorrow or monday...
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Post by Waleed on May 10, 2009 13:42:44 GMT -7
Any comment on this? Another question Mike: As an Airmage, limiting myself to air spells, I receive a TN bonus of +5, but when I attack with an air spell(as opposed to a non-offensive spell), I don't seem to be getting one...perhaps that just the way it goes, maybe?
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Post by Waleed on May 10, 2009 13:46:17 GMT -7
oh btw, since my attack was an area effect, did it do dmage to the 3 grunt squads in front of ANaiz?
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